We’ve built a pretty solid roster of UGC creators (about 60 across US and LATAM), and the demand for content is growing faster than expected. Which is a good problem to have, but it’s creating a new one: how do we scale production without either (a) burning out creators with too many briefs, or (b) sacrificing quality because we’re rushing them?
Right now we’re getting about a 60% acceptable rate on first submissions, which means 40% of shoots are taking 1-2 revision cycles. That sounds manageable until you realize we’re briefing 40-50 pieces a month, which means 16-20 rejections and rework cycles. That’s a lot of back-and-forth, and I can tell creators are getting fatigued.
I’m also noticing that some creators who were producing great content 3 months ago are now phoning it in. Probably because we’re hitting them with 3-4 briefs a month, every month, and the novelty has worn off.
On the flip side, we can’t slow down because campaign demand is real. So how do I maintain a sustainable creator relationship while also getting the volume we need? Are others managing this with multiple creator cohorts? Different tier systems? Payment structures that incentivize quality over speed?
I’d love to hear how people are solving the creator retention + quality + speed triangle.